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    <title>Artemis&#39; Bog - rant</title>
    <subtitle>Artemis&#39; Bog</subtitle>
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    <updated>2026-02-22T00:00:00+00:00</updated>
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    <entry xml:lang="en">
        <title>An Ode to the fun episode</title>
        <published>2024-11-19T00:00:00+00:00</published>
        <updated>2024-11-19T00:00:00+00:00</updated>
        
        <author>
          <name>Unknown</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://bog.necronomicon.fr/2024-11-19-ode-to-the-fun-episode/"/>
        <id>https://bog.necronomicon.fr/2024-11-19-ode-to-the-fun-episode/</id>
        
        <summary type="html">&lt;p&gt;I&#39;ve been rewatching Stargate: SG1 (that will be abbreviated as Stargate from now on) lately. It&#39;s a show that, despite its many problems, accidentally offered an amazing accidental metaphor for the Iraq war. But on top of that metaphor I will not mention again in this article, it&#39;s also a very fun show. Even if substance is often lacking, it succeeded in many very important ways, entertainment-wise:&lt;/p&gt;</summary>
        
    </entry>
    <entry xml:lang="en">
        <title>In defense of scope</title>
        <published>2024-07-07T00:00:00+00:00</published>
        <updated>2026-02-22T00:00:00+00:00</updated>
        
        <author>
          <name>Unknown</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://bog.necronomicon.fr/2024-07-07-in-defense-of-scope/"/>
        <id>https://bog.necronomicon.fr/2024-07-07-in-defense-of-scope/</id>
        
        <summary type="html">&lt;p&gt;Today (bear with me, I know it&#39;s pretty much the dark and stormy nights of essays), I felt like writing. As I begin writing this article, my very own country once again stands on the edge of the abyss. As a result, I decided to come back to the familiarity of my video game rants.&lt;/p&gt;
&lt;p&gt;I do not hope to convince, only to express yet another yearning within me. As I have been experimenting with many formats, and touched a bit about this on my &lt;a href=&quot;../2024-06-23-why-i-write&quot;&gt;Why I write&lt;/a&gt; article, I open a window into myself, and wish that this piece is a seed from which more may grow.&lt;/p&gt;
&lt;p&gt;What I crave, what I desire, what I long for is better scoped games.&lt;/p&gt;
&lt;p&gt;Structure is a lie. Linearity is for weaklings. So I will say the big bad phrase and then immediately proceed to ignore it: I have never once in my life played an open world game that was good because it was an open world game, only in spite of it.&lt;/p&gt;</summary>
        
    </entry>
    <entry xml:lang="en">
        <title>Why I write</title>
        <published>2024-06-09T00:00:00+00:00</published>
        <updated>2024-06-09T00:00:00+00:00</updated>
        
        <author>
          <name>Unknown</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://bog.necronomicon.fr/2024-06-09-why-i-write/"/>
        <id>https://bog.necronomicon.fr/2024-06-09-why-i-write/</id>
        
        <summary type="html">&lt;p&gt;I love writing. That&#39;s not the only thing I love in life. I also love my wife, our cats, or pizza. Writing is not the only activity. I love playing video games, I write about that quite a lot. I love having interesting conversation with nice people. I love complaining too, which brings me back to writing. I wanted to be an author when I was a child, amongst other dreams, some realized, some in progress, and others lost.&lt;/p&gt;</summary>
        
    </entry>
    <entry xml:lang="en">
        <title>Running in the nineties</title>
        <published>2024-05-24T00:00:00+00:00</published>
        <updated>2024-05-24T00:00:00+00:00</updated>
        
        <author>
          <name>Unknown</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://bog.necronomicon.fr/2024-05-24-running-in-the-nineties/"/>
        <id>https://bog.necronomicon.fr/2024-05-24-running-in-the-nineties/</id>
        
        <summary type="html">&lt;p&gt;On a whim, I decided to give a rewatch a show I sporadically watched on the TV when I was young, &lt;a rel=&quot;external&quot; href=&quot;https://en.wikipedia.org/wiki/Dark_Angel_(American_TV_series)&quot;&gt;Dark Angel&lt;/a&gt;. It is not a transcendental show that will deeply alter your life, watch &lt;a rel=&quot;external&quot; href=&quot;https://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine&quot;&gt;DS9&lt;/a&gt; for that. And you might tell me that it&#39;s not a 90&#39;s show. Well, you should note that being released in 2000, it is according to the &lt;a rel=&quot;external&quot; href=&quot;https://en.wikipedia.org/wiki/Year_zero&quot;&gt;archaic calendar&lt;/a&gt; we use, it&#39;s indeed a 90&#39;s show, and that makes that unrelated reference of a title valid. If you weep at this absurdity, please know that &lt;a rel=&quot;external&quot; href=&quot;https://en.wikipedia.org/wiki/French_Republican_calendar&quot;&gt;we tried&lt;/a&gt; but we can&#39;t have nice things, as any passing interest in history can prove.&lt;/p&gt;</summary>
        
    </entry>
    <entry xml:lang="en">
        <title>On Inventory Mistakes</title>
        <published>2023-12-17T00:00:00+00:00</published>
        <updated>2023-12-17T00:00:00+00:00</updated>
        
        <author>
          <name>Unknown</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://bog.necronomicon.fr/2023-12-17-on-inventory-mistakes/"/>
        <id>https://bog.necronomicon.fr/2023-12-17-on-inventory-mistakes/</id>
        
        <summary type="html">&lt;p&gt;The &lt;a href=&quot;../2013-08-14-game-saves&quot;&gt;first real article&lt;/a&gt; that I wrote on that blag was about game saves in video games. A piece of information that you don&#39;t have if you discovered this article in 2023 is that each and every one of my articles has tags, for when one day, I decide to implement a meaningful tag system on my blag. The two tags of that 2013 article were the following: &quot;videogames&quot;, and &quot;rant&quot;. The latter of which should be indicative of the content that is to come in this article.&lt;/p&gt;
&lt;p&gt;And get ready because ranting is what I do best.&lt;/p&gt;</summary>
        
    </entry>
    <entry xml:lang="en">
        <title>On game saves</title>
        <published>2013-08-14T00:00:00+00:00</published>
        <updated>2013-08-14T00:00:00+00:00</updated>
        
        <author>
          <name>Unknown</name>
        </author>
        
        <link rel="alternate" type="text/html" href="https://bog.necronomicon.fr/2013-08-14-game-saves/"/>
        <id>https://bog.necronomicon.fr/2013-08-14-game-saves/</id>
        
        <summary type="html">&lt;p&gt;The option to save in video games is an important feature to gamers everywhere. Without it, your progression in a game is limited within your gaming session. When you play Super Mario Bros or Prince of Persia, you have to beat the game in one sitting. There&#39;s nothing else you can do ! You have to finish this game or to fail. But nowadays, games are longer. Unless you&#39;re playing Call of Duty Ghostly Modern Ops 27, you can&#39;t beat a modern game in one sitting.&lt;/p&gt;
&lt;p&gt;But before I begin to explain the implications of every saving method that I can think of and which one is the best, I shall warn you that I am a PC gamer and that my opinion will be focused on that aspect even though, I&#39;ll try to think about good console implementations.&lt;/p&gt;</summary>
        
    </entry>
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