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      <title>Artemis&#39; Bog - videogames</title>
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          <title>In defense of scope</title>
          <pubDate>Sun, 07 Jul 2024 00:00:00 +0000</pubDate>
          <author>Unknown</author>
          <link>https://bog.necronomicon.fr/2024-07-07-in-defense-of-scope/</link>
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          <description xml:base="https://bog.necronomicon.fr/2024-07-07-in-defense-of-scope/">&lt;p&gt;Today (bear with me, I know it&#39;s pretty much the dark and stormy nights of essays), I felt like writing. As I begin writing this article, my very own country once again stands on the edge of the abyss. As a result, I decided to come back to the familiarity of my video game rants.&lt;/p&gt;
&lt;p&gt;I do not hope to convince, only to express yet another yearning within me. As I have been experimenting with many formats, and touched a bit about this on my &lt;a href=&quot;../2024-06-23-why-i-write&quot;&gt;Why I write&lt;/a&gt; article, I open a window into myself, and wish that this piece is a seed from which more may grow.&lt;/p&gt;
&lt;p&gt;What I crave, what I desire, what I long for is better scoped games.&lt;/p&gt;
&lt;p&gt;Structure is a lie. Linearity is for weaklings. So I will say the big bad phrase and then immediately proceed to ignore it: I have never once in my life played an open world game that was good because it was an open world game, only in spite of it.&lt;/p&gt;</description>
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          <title>On Inventory Mistakes</title>
          <pubDate>Sun, 17 Dec 2023 00:00:00 +0000</pubDate>
          <author>Unknown</author>
          <link>https://bog.necronomicon.fr/2023-12-17-on-inventory-mistakes/</link>
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          <description xml:base="https://bog.necronomicon.fr/2023-12-17-on-inventory-mistakes/">&lt;p&gt;The &lt;a href=&quot;../2013-08-14-game-saves&quot;&gt;first real article&lt;/a&gt; that I wrote on that blag was about game saves in video games. A piece of information that you don&#39;t have if you discovered this article in 2023 is that each and every one of my articles has tags, for when one day, I decide to implement a meaningful tag system on my blag. The two tags of that 2013 article were the following: &quot;videogames&quot;, and &quot;rant&quot;. The latter of which should be indicative of the content that is to come in this article.&lt;/p&gt;
&lt;p&gt;And get ready because ranting is what I do best.&lt;/p&gt;</description>
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          <title>The Half-Life 2 Cinematic Mod</title>
          <pubDate>Sun, 06 Jul 2014 00:00:00 +0000</pubDate>
          <author>Unknown</author>
          <link>https://bog.necronomicon.fr/2014-07-06-hl2-cinematic-mod/</link>
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          <description xml:base="https://bog.necronomicon.fr/2014-07-06-hl2-cinematic-mod/">&lt;p&gt;Half Life… There is so much to say about these games that I&#39;ll almost don&#39;t know where to begin. I love Half-Life. I discovered this game years ago, sometime during my (pre)-adolescence and I was astonished: it was awesome! Still, there are people considering it the best FPS ever made, even, the best game ever made. I, personally, wouldn&#39;t be able to say whether it or Duke Nukem 3D should be granted the title of best FPS ever: that&#39;s how good it is.&lt;/p&gt;
&lt;p&gt;Half-Life 2 was a worthy sequel. A game like Half-Life having a worthy sequel is so rare that it could be considered a miracle, but after all, has &lt;a rel=&quot;external&quot; href=&quot;http://en.wikipedia.org/wiki/Gabe_Newell&quot;&gt;Gaben&lt;/a&gt; ever disappointed any of us? After that, &lt;a rel=&quot;external&quot; href=&quot;http://en.wikipedia.org/wiki/Valve_Corporatoin&quot;&gt;Valve&lt;/a&gt; released two standalone expansions continuing the series: Half-Life2: Episode One and Two. They were once again worthy sequels and for years, we have been waiting for the final conclusion of these magnificent games.&lt;/p&gt;
&lt;p&gt;This article isn&#39;t dedicated to those masterpieces. Instead it focuses on the Half-Life 2 &lt;a rel=&quot;external&quot; href=&quot;http://cinematicmod.com/index.php&quot;&gt;Cinematic Mod&lt;/a&gt;. A mod that supposedly &quot;Raises the outdated graphical appearance of the Half-Life 2 trilogy to a state-of-the-art level, while giving it a more stressed, darker and minatory look.&quot;.&lt;/p&gt;
&lt;p&gt;Does it? To answer this question, we&#39;ll have to deconstruct it piece by piece.&lt;/p&gt;</description>
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          <title>Alan Wake: a case study about game saves</title>
          <pubDate>Tue, 19 Nov 2013 00:00:00 +0000</pubDate>
          <author>Unknown</author>
          <link>https://bog.necronomicon.fr/2013-11-19-alan-wake/</link>
          <guid>https://bog.necronomicon.fr/2013-11-19-alan-wake/</guid>
          <description xml:base="https://bog.necronomicon.fr/2013-11-19-alan-wake/">&lt;p&gt;A few days ago, I started replaying Alan Wake. Why ? Because it&#39;s a really good game; I enjoyed it and I wanted to replay it, but mostly because I hadn&#39;t played it in Nightmare mode, which is the real way to play this game. Of course, this point is subject to debate but I consider that if you do not have access to the whole content of the game, then you&#39;re playing a limited mode. I will not spoil the game in this article, I will merely describe gameplay mechanics and its saving system. For those who have never played the game, its main character Alan Wake is a writer and you will find some of his manuscript pages in the game. In Nightmare Mode, the game is harder and you can find more pages. I played the normal mode during my first play-through and I was disappointed when I noticed what I missed. Since enough time passed, I decided to replay the game in Nightmare mode.&lt;/p&gt;
&lt;p&gt;I had forgotten about how horrendous the saving system was: there is none! The game is only composed of checkpoints! It&#39;s also divided in narrative arcs called Episodes that you can replay at-will but even if this is a nice idea, it is not relevant to this article. Don&#39;t get me wrong, I greatly enjoyed this game. &lt;a rel=&quot;external&quot; href=&quot;https://en.wikipedia.org/wiki/Sam_Lake&quot;&gt;Sam Lake&lt;/a&gt; is an amazing writer and Alan Wake&#39;s story is a prime example of a perfect structure and captivating narrative. The gameplay and its rhythm are well balanced and renewed enough that it doesn&#39;t become boring. Alan Wake is a great game that deserves to be played. You should probably go &lt;a rel=&quot;external&quot; href=&quot;http://www.gog.com/game/alan_wake&quot;&gt;buy&lt;/a&gt; it. Anyway, it&#39;s good but its checkpoint system is terrible.&lt;/p&gt;</description>
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          <title>On game saves</title>
          <pubDate>Wed, 14 Aug 2013 00:00:00 +0000</pubDate>
          <author>Unknown</author>
          <link>https://bog.necronomicon.fr/2013-08-14-game-saves/</link>
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          <description xml:base="https://bog.necronomicon.fr/2013-08-14-game-saves/">&lt;p&gt;The option to save in video games is an important feature to gamers everywhere. Without it, your progression in a game is limited within your gaming session. When you play Super Mario Bros or Prince of Persia, you have to beat the game in one sitting. There&#39;s nothing else you can do ! You have to finish this game or to fail. But nowadays, games are longer. Unless you&#39;re playing Call of Duty Ghostly Modern Ops 27, you can&#39;t beat a modern game in one sitting.&lt;/p&gt;
&lt;p&gt;But before I begin to explain the implications of every saving method that I can think of and which one is the best, I shall warn you that I am a PC gamer and that my opinion will be focused on that aspect even though, I&#39;ll try to think about good console implementations.&lt;/p&gt;</description>
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